Meet The Spellfire Races: Werebeasts, Vampires, Bloodborns, Golems, Demons, Plants

Spellfire - Re-master the Magic
2 min readJan 27, 2023

In this final installment of our Meet the Spellfire Races series, we round out the final group with beings that are fury, ferocious, hungry for blood, and magical in nature! Today we present the final mystical races, Werebeasts, Vampires, Bloodborns, Golems, Demons, and Plants!

Werebeasts

Covered in fur from head to toe and packing a serious set of K-9 teeth, Werebeasts can be of any champion type but, as you might expect, are commonly monster champions. Werebeasts are fearless beings that receive bonuses or penalties based on the special powers of other cards.

Vampires

Unlike the vampires you grew up watching, not all of these blood-thirsty beings in the world of Spellfire are undead. Unless a vampire card has “undead” written on it, your card is not an undead race (even if they look like Dracula’s long-lost soulless cousin). Like Werebeasts, Vampires can be of any champion type, but many are monster champions.

Bloodborns

This special race is divided into two key subraces: Holy Bloodborns and Bloodborns. Players can identify which sub-race they possess by checking the text box of the card. Bloodborns gain unique bonuses or penalties based on the special powers of other cards and are usually monster champions.

Golems

This artificially created race has unique characteristics when compared to the previous ones we’ve reviewed. For example, Golems not only gain and lose bonuses based on the power of other cards but can also gain and lose penalties as well. The majority of Golems are monster champions and are either a champion or magical items.

Demons

Champions and allies designated as demons gain bonuses or penalties on other cards’ special powers. They can be of any champion type. Due to their devious nature, demons are notable for the intensive usage of Abyss.

Plants

Although they may seem harmless, some plants are true monsters. Plants can be of any champion type. Champions and allies designated as plants gain bonuses or penalties on other cards’ special powers. Plants can be of any champion type.

Now that you’re well-versed in all of the incredible races found throughout the world of Spellfire be sure to develop your strategy to best utilize them in battle.

We’ll share more exciting updates and info about our game soon, so be sure to plug into our social channels and let us know which race you think will help you the most as you journey across the Spellfire metaverse!

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Spellfire - Re-master the Magic

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